I just realized that the runtimes each have slightly different files in the data directory, and I fear I may have wasted some time working on my Python port.
Nate - can you explain why the Corona example uses individual images with only a skeleton and walk file, while the other runtimes each seem to use a packed texture file and additional data - for example the .atlas file in the CPP runtime.
I'm a little bit confused about how all of this is bolted together, considering the differences between the various runtimes.
I've made a lot of progress, but I think I need to step back and understand the architecture a little bit better before I can finish the port up.
The Lua stuff looks a bit simpler, so maybe I'll poke around there, but an explanation of why things are different would be much appreciated.
Thanks.