I'm working on making an animation of roots that run along the ground. To do it, I have a couple images of straight roots that I make into a mesh and weight to several bones that I can then position.
This is working great, but I'd like to add a shadow to the roots -> I would do this by making shadows that are also "straight" (like the vine images) and setting them up as weighted-meshes that follow the same bones. The problem is that I need the shadow to be offset slightly "downward" regardless of how the bones/weighted-mesh is positioned.
I was wondering if it is possible to change the position of the attachment at runtime (even if I had to update it each frame), so that I could shift the shadow images downward slightly.
If it isn't possible to do that with programming, might there be a way I could do it within Spine? Was thinking maybe a constraint, but constraints move bones not attachments, so I don't think I'd be able to do it. All in all, I'm looking to avoid having to manually-position an identical set of bones (slightly lower) for the shadows.
Thanks for any help!! :grinteeth: