Hi @Harald,

I can't seem to apply skeleton meshes to my Unity prefabs. Do you have any suggestions on how to fix this?

Thanks :)
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Sorry for the late reply! I just arrived back from vacation this week and this thread seems to have been missed.

This is a known problem unfortunately, see this issue ticket here:
[unity] Prefab instance always lists MeshFilter as override · #1273
You can subscribe to the ticket above to receive notifications on updates.

You can safely ignore the modified state however, as the mesh is re-generated and not stored statically anyway (animation will change the mesh geometry based on the current frame).

Thanks for reporting!
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