I'm searching for a developer that can help make an extension for Stencyl more feature complete. Stencyl's engine is written in Haxe and based on OpenFL. Right now the Spine runtime extension is very basic. In it's current form it can load and render an animation, but that's about it.
Ideally I'd like for it to also support animation mixing, activating and deactivating an animation, collision bounding boxes, skins, etc. It would also need to be Stencyl block friendly (being able to set animation states with a text attribute block or hide parts of an animation with boolean blocks for example).
You can see more about the original extension here:
This is a paid gig and payment can be discussed further. You can contact me at whamjoy (at) gmail.com if interested.