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One Crash Bug
1、The first step, Complete a skeleton, new one event。
2、The second step,export the json file from your skeleton。
3、The third step,just re-import the json data,take a new name。
4、The fourth step,click the event in the “Hierarchy”。
Then, spine immediately crashed。
Good find, thanks for the reproduction steps! Fixed in 1.6.37.
Have you ever thought to do "skeleton path" function.
When we made Skeleton Animation.
Eg: Sometimes,We hope bones moving along the special curve.
The current "translate" only linear movement,We have built a large number of translate key frames.
I know that to calculate the perfect curve translate will result in data size becomes larger.
However,Maybe,You can add a function: we do not need to go to build a large translate keyframes, we only need to draw a curve, the curve generated automatically translate a certain number of key frames.
Yes, something like that would be a nice feature:
https://trello.com/c/qKWG31uj/111-path- ... n-movement