Howdy,
So, for the past 4 weeks, I have been working on porting our game to use the mecanim system. The reasons for doing this where because its a little easier to debug and it will supposedly 'just work' with unities online systems (because it uses the default controller, or something?).
However, this is becoming a hydra of a task i.e. fix one bug, two appear. Trying to shoe horn mecanim into pre existing systems is creating a massive work load and any prediction of how long this task will take has been massively off. not to mention, I hate mecanim now
The problem would be only half as bad if these systems where written with mecanim in mind, rather than using skeletonAnimation.
Has anyone had any experiences with using Spine+Unity with online, do you use mecanim? If not, is it really that big of a pain in the ass to use skeletonAnimation and write your own network stuff?