BinaryCats

Howdy,

So, for the past 4 weeks, I have been working on porting our game to use the mecanim system. The reasons for doing this where because its a little easier to debug and it will supposedly 'just work' with unities online systems (because it uses the default controller, or something?).

However, this is becoming a hydra of a task i.e. fix one bug, two appear. Trying to shoe horn mecanim into pre existing systems is creating a massive work load and any prediction of how long this task will take has been massively off. not to mention, I hate mecanim now :(

The problem would be only half as bad if these systems where written with mecanim in mind, rather than using skeletonAnimation.

Has anyone had any experiences with using Spine+Unity with online, do you use mecanim? If not, is it really that big of a pain in the ass to use skeletonAnimation and write your own network stuff?
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BinaryCats
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Mitch

Mecanim is pretty terrible across the board. I've got a fork of SkeletonAnimation that supports blend trees internally. Never looked back.
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Mitch

Mitch
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BinaryCats

Mitch писал(а):Mecanim is pretty terrible across the board. I've got a fork of SkeletonAnimation that supports blend trees internally. Never looked back.
You're telling me, but (apparently) its less work than the network code that would be required
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BinaryCats
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Mitch

Not really. There are so many f'ing problems with Mecanim its just not worth my time on anything more than prototype.
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Mitch

Mitch
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BinaryCats

Well, I hate it :/ , try taking some code which was designed to work with skeletonanimation and make it work with mecanim. banging your head against a wall doesn't cover it.
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BinaryCats
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Mitch

Yep. Mecanim is terrible. We agree.
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Mitch

Mitch
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BinaryCats

Mitch писал(а):Yep. Mecanim is terrible. We agree.
wait when you said
Mitch писал(а):not really.
Did you mean, mecanim isn't really terrible, its just not worth your time? I read it that way :/
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BinaryCats
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Mitch

Mecanim is generally terrible for simple mixing. Its great if you have a shit ton of mocap to turn into something useful - but it doesn't hold up for the exaggerated features of 2D stylized motion. Too many quirks.
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Mitch

Mitch
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Majicpanda

Mitch.. I thought you were excited about Mecanim and 3.0 and Unity 5.3+ ... lol, did something change?

I don't do any Root motion, IK or blend trees but currently Mecanim is working really well for me.. I assume everything just falls apart when you need to do more advanced animations.
Majicpanda
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BinaryCats

Majicpanda писал(а):Mitch.. I thought you were excited about Mecanim and 3.0 and Unity 5.3+ ... lol, did something change?

I don't do any Root motion, IK or blend trees but currently Mecanim is working really well for me.. I assume everything just falls apart when you need to do more advanced animations.
Its funny you say that, because I was just reading all mecanim posts. and he was like a kid in a candy store lol
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BinaryCats
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Mitch

BinaryCats писал(а):
Majicpanda писал(а):Mitch.. I thought you were excited about Mecanim and 3.0 and Unity 5.3+ ... lol, did something change?

I don't do any Root motion, IK or blend trees but currently Mecanim is working really well for me.. I assume everything just falls apart when you need to do more advanced animations.
Its funny you say that, because I was just reading all mecanim posts. and he was like a kid in a candy store lol
Was trying to be positive. Sometimes you have to fake it till you make it. Mecanim is still terrible.
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Mitch

Mitch
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Pharan

Deep down, Mitch is a jaded old man who's seen to much war.
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Pharan
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