• Unity
  • Multiplayer Spine

Howdy,

So, for the past 4 weeks, I have been working on porting our game to use the mecanim system. The reasons for doing this where because its a little easier to debug and it will supposedly 'just work' with unities online systems (because it uses the default controller, or something?).

However, this is becoming a hydra of a task i.e. fix one bug, two appear. Trying to shoe horn mecanim into pre existing systems is creating a massive work load and any prediction of how long this task will take has been massively off. not to mention, I hate mecanim now 🙁

The problem would be only half as bad if these systems where written with mecanim in mind, rather than using skeletonAnimation.

Has anyone had any experiences with using Spine+Unity with online, do you use mecanim? If not, is it really that big of a pain in the ass to use skeletonAnimation and write your own network stuff?

Related Discussions
...
  • Изменено

Mecanim is pretty terrible across the board. I've got a fork of SkeletonAnimation that supports blend trees internally. Never looked back.

Mitch написал

Mecanim is pretty terrible across the board. I've got a fork of SkeletonAnimation that supports blend trees internally. Never looked back.

You're telling me, but (apparently) its less work than the network code that would be required

Not really. There are so many f'ing problems with Mecanim its just not worth my time on anything more than prototype.

Well, I hate it :/ , try taking some code which was designed to work with skeletonanimation and make it work with mecanim. banging your head against a wall doesn't cover it.

Yep. Mecanim is terrible. We agree.

Mitch написал

Yep. Mecanim is terrible. We agree.

wait when you said

Mitch написал

not really.

Did you mean, mecanim isn't really terrible, its just not worth your time? I read it that way :/

Mecanim is generally terrible for simple mixing. Its great if you have a shit ton of mocap to turn into something useful - but it doesn't hold up for the exaggerated features of 2D stylized motion. Too many quirks.

5 дней спустя

Mitch.. I thought you were excited about Mecanim and 3.0 and Unity 5.3+ ... lol, did something change?

I don't do any Root motion, IK or blend trees but currently Mecanim is working really well for me.. I assume everything just falls apart when you need to do more advanced animations.

Majicpanda написал

Mitch.. I thought you were excited about Mecanim and 3.0 and Unity 5.3+ ... lol, did something change?

I don't do any Root motion, IK or blend trees but currently Mecanim is working really well for me.. I assume everything just falls apart when you need to do more advanced animations.

Its funny you say that, because I was just reading all mecanim posts. and he was like a kid in a candy store lol

BinaryCats написал
Majicpanda написал

Mitch.. I thought you were excited about Mecanim and 3.0 and Unity 5.3+ ... lol, did something change?

I don't do any Root motion, IK or blend trees but currently Mecanim is working really well for me.. I assume everything just falls apart when you need to do more advanced animations.

Its funny you say that, because I was just reading all mecanim posts. and he was like a kid in a candy store lol

Was trying to be positive. Sometimes you have to fake it till you make it. Mecanim is still terrible.

Deep down, Mitch is a jaded old man who's seen to much war.