craftworkgames

Hey

I'm looking for more example projects for Spine?

In particular, a basic template character with some commonly used animations would be tremendously helpful. Like idle, walk, run, slide, crouch, flip, etc.

BrashMonkey's Spriter comes with similar thing called the "Basic Platformer Animated art Pack" and an extended version for purchase which is really great. I own both Spriter and Spine and I think Spine is the better animation package, but unfortunately it does seem to lack in this area.

http://www.brashmonkey.com/animated_art_packs.htm

I would be happy to pay for more art packs like this, so long as they are high quality and I can use them as a template to build upon.

Thanks
Spine Rocks! :)
craftworkgames

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Shiu

Hey :) welcome to the forum.

We will be adding more examples when we have finished implementing skinning and IK pinning.
As for "art packs" we don't have any plans of adding this. Maybe at a later stage it is something we can look into, but at this time we are both working our butts off trying to get other things done.
Glad to hear you like Spine! :D
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Shiu

Shiu
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craftworkgames

No problem. Thanks for letting me know.

I started using Spine Boy in my game last night. There's a screenshot here:
http://www.craftworkgames.com/blog/day- ... nimations/

I'm currently importing the BrashMonkey art pack into Spine and re-animating it. I wonder if you'd be allowed to write an importer for Spriter's file format?

Speak of, does Spine support user crafted plugins?
craftworkgames

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Nate

I don't believe loading a data file can legally be stopped. Eg, Open Office can read and write Microsoft Word documents. Spriter's data format is a bit frightening though. Spine supports importing data in the same JSON format Spine exports, so anyone could write a tool to transform data from other programs into data that can be imported into Spine. Someone did this to move their Spriter animations to Spine, but it was a long time ago and I'm not sure they shared their script.

Spine currently doesn't load plugins to control the editor, sorry.
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Nate

Nate
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