Currently using spine in Unity, but I'm still a bit in the dark about multiple animations or transitioning between animations.
I assume I'm asking the right question here:
Where can I find the Mix() and Apply() methods, what do they do and what do its parameters mean?
based on the runtime diagram on the documentation page:
apply(skeleton, time, loop)
mix(skeleton,time,loop,alpha)
The comments in the code weren't entirely clear to me and I can only vaguely guess what they do based on the java examples.