Majicpanda

Just seeing if this is the easiest way or if I'm making things really hard on ourselves.

Say you have 100 monsters.. each have 1-5 attacks.

The idea is to create 1 standard blank spine project with all animation names and use that as a basis to export to Unity to keep the controller updated. All the other 100 monsters will use animation override controllers from the base template.

In unity you have to manually create an override controller for the monster based on the template, drag all the animations over from the imported spine controller, drag the override controller to the spine animation, and then it all works like magic.

If you don't use this workflow then all monsters would require creating an entirely new animation controller for, so obviously that would be horrendous.

Is anyone using mecanim and some sort of similar workflow currently?
Majicpanda
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Вернуться в Unity