theo_teo

Hello!

To be more clear about my problem, first I will tell what I have in my Unity project.
So I have a simple Mecanim Controller with two animations, Idle and Talk.
The animations and skeleton of my character are imported from Spine.
Inside Unity I make the transition from IdleAnimation to TalkAnimation at the press of a UI Button, and here my problem appears.
The transition from Idle toTalk starts, at a time of 1 second, but when Idle animation is finished, at that moment my character's images make a quick tremble, like a flicker, like a quick jump from a position to the other. Visually, it does not look good at all. I really do not know why it is behaving like this. If I decrease the transition time, to 0.1 sec, this tremble of the images is no longer visible, but also the transition is too fast and again, it does not look very good.

Thanks!
theo_teo
  • Сообщения: 2

ciaps

Do you have a screenshot of your transitions in Mecanim? How is your exit-time setting?

Usually playing around with those settings make the trick.
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ciaps
  • Сообщения: 20

theo_teo

I have two bool parameters, talk and idle. No exit time. Making one true, for example at the transition from Idle to talk, bool talk is true.
I tried changing every setting from the Controller, only decreasing the time makes a difference, but not the expected one. :(
I will make a screenshot

thanks
theo_teo
  • Сообщения: 2


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