Thanks Nate , giving me the numbers really helped and gave me confidence. 🙂 I had a feeling I should control the x,y placement of the character according to the frame. I just wasn't sure. Now I am. This is must be the only way to do it to make it look like the character hits the stairs and use it's weight.
"You do realize that most people just stand on an escalator?" - 🙂 Yes, but this "little" prototype I'm doing is based on a friends comic strip about people who try to climb an endless escalator in the opposite direction. It's an absurd little piece, but perfect for a small game project - and great learning it seems. You know: limited in scope and in a graphical way, but some real coding challenges.
The challenge reminds me of the first thing I tried to do when I got Spine. An Inchworm animation. I think the same rule applies for that - Even if you could make a simple looping of the inchworm - it really moves its left part the first halve of the animation (when it streches out) and then it's right halve when it contracts again. So it's the same approach. Move the inchworm x-wise in the middle of the animation and at the start of it...
Thanks. Great help. I'm diving into it with more confidence.