Magnesus

It would be nice to be able to change the draw order during animation (or have a equivalent of it). I'm trying to make an animation where the character turns around to climb a ladder and I would need to add second pair of every bone because some bones that were behind the body must now be in front and vice versa.
Magnesus

Kickstarter Backer
  • Сообщения: 111

Shiu

You don't need to add a second pair of bones, you can just add another slot to the bones and then key the visibility of the slots. You can have as many slots on a single bone as you want.
Аватара пользователя
Shiu

Shiu
  • Сообщения: 2382

Nate

Keying draw order was one of the things that didn't make it in 1.0. It would be nice to have though.
Аватара пользователя
Nate

Nate
  • Сообщения: 9264

Magnesus

Thanks. The solution with slots visibility should work for now (I thought drawing order was for bones not slots which is why I thought it would be hard).
Magnesus

Kickstarter Backer
  • Сообщения: 111

Nate

The whole reason for slots is drawing order. :) If bones were used for drawing order, you couldn't have two things attached to a bone where one is behind another bone and one is in front. This is very common in character skeletons.
Аватара пользователя
Nate

Nate
  • Сообщения: 9264


Вернуться в Editor