effectic

Hi. Need help on this. When i trying to import spine 2.1.27 files for this particular character i've got a laert:

NullReferenceException: Object reference not set to an instance of an object
SpineEditorUtilities.InstantiateSkeletonAnimator (.SkeletonDataAsset skeletonDataAsset, System.String skinName) (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:1044)
SpineEditorUtilities.InstantiateSkeletonAnimator () (at Assets/spine-unity/Editor/SpineEditorUtilities.cs:1023)

Wanna say that the other characters are fine.
UDTech
Character animations & Motion Graphics
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effectic
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Pharan

Is that the whole log?
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Pharan
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effectic

I've copied all from console window. Two warnings
GameObject (named 'New SkeletonAnimation') references runtime script in scene file. Fixing!
and above.
UDTech
Character animations & Motion Graphics
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effectic
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Pharan

What exactly were the steps for this to happen?
And what was your file? Was it json?
Are you using the latest runtime or the older 2.1-compatible one?
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Pharan
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effectic

I using 2.1 compatible runtime. And few my characters imported fine. But current one is unable to import.
I did the same steps as for others. I've exported it from spine with these settings:
https://gyazo.com/3dbd4fe567ce4338e7d80ddd3118ccdc

All characters after using mecanim in Unity have this options:
https://gyazo.com/6cb96b0ac5265be558e1b302a0019130

but for current character i have this look after applying mecanim:
https://gyazo.com/13fbc12e4bb3c65e1e651a116447781c

I can post project file if necessary

-- 25 Apr 2016, 10:00 --

Any assistance?

-- 27 Apr 2016, 13:33 --

The project is frozen at this time due to this issue. Need assistance.
UDTech
Character animations & Motion Graphics
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effectic
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Pharan

I don't know how much we can help with cryptic error log. They make no sense at all.

You can PM me your exported skeleton and atlas or send it to unity@esotericsoftware.com
and we can test them out.

Maybe send 1 working set, and the one that doesn't import properly.
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Pharan
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effectic

Hi. Thanks for reply. We have found a solution. Delete all animations one by one to find the issue. When we found problematic animations we remade it and now seems all ok.
UDTech
Character animations & Motion Graphics
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effectic
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Pharan

Weird. What made you think it was animations?
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Pharan
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effectic

The main problem in animation that they have a glitch in unity. If the same object for example have opacity parameter animated from 100 to 0 and next animation which contain the same object have no keyframes at this parameter. In this case object which have no keyframes become animated from 0 to 100 opacity.
The solution is to set up keyframes even the object have no animation. IE. from 100 to 100 opacity.
UDTech
Character animations & Motion Graphics
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effectic
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