Hi!
I'm having trouble figuring out a way to set up a blend tree with the Spine Unity runtime without using Mecanim.
What I want to do is this: with 3 animations (idle, walk, run) I want to setup the animation so I can smoothly go from idle towards walk then further to run using a weight value (0-1).
If you picture the input from a controller stick that is 0 in the center and 1 when moved to the edge. When the stick is not moved the animation should be 100% idle. When moved half way the animation should be 100% walk. When moved all the way to the edge the animation should be 100% run.
Value Mix
0.00 100% idle
0.25 50% idle 50% walk
0.50 100% walk
0.75 50% walk 50% run
1.00 100% run
Mecanim has this functionality (http://docs.unity3d.com/Manual/class-BlendTree.html) but due to limitations in Mecanim we want to try using the Spine animation system.
If someone could point me in the right direction it will be much appreciated.