jdtec86

I have an animation where the torso shrinks half way through the animation.

In Spine the limbs connected to this torso have 'inherit scale' ticked off in setup mode and the animation appears normal. I don't want the arms and legs to shrink in this case. The character is sort of bending over which requires the torso y scale to decrease.

At runtime the limbs all shrink as the torso shrinks making my character turn into a strange baby like character! So my hunch is the inherit scale is not working at runtime - maybe?

Any ideas why? I haven't updated the run-time in a few months so maybe this was a new feature (inherit scale disabling) since I last updated?

Thanks
jdtec86
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Pharan

It's a relatively new feature. Not that new. But I don't think it has been implemented on all the runtimes yet.

Which runtime are you using?
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Pharan
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jdtec86

I'm using the c-runtime. Probably not updated since... early May/ late April.
jdtec86
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Søren

It hasn't been updated in the runtime yet. Nate will be starting on the runtime updates soon.
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Søren

Shiu
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jdtec86

Thanks Shiu, should I just check the github page periodically? Any idea when this particular feature is scheduled to go in?
jdtec86
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Søren

Afraid I can't give you a specific date. We'll announce it when runtimes are updated. Alternatively you can "Watch" the github repository so you receive a mail when it is updated.
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Søren

Shiu
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jdtec86

Just a little bump on this - has it gone into the c-runtime yet? I had a quick scan and didn't see it specifically but looks like Nate's put up a fair few commits recently.
jdtec86
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Nate

Yep, spine-c supports inheritScale/Rotation.
https://trello.com/c/z7yskvzh/38-suppor ... -for-bones
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Nate

Nate
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jdtec86

That's great! I'll update my runtime.

Thanks
jdtec86
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