Hi I'm tring the new Ik softness feature.
Is the offset caused by ik softness inevitable?
I already made some animations for my project,
however when adding softness it offset the original setup.
Would you please tell me what's the proper way to switch to a soft ik without effecting original animation?
Ik softness usage
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Yes, that is normal and caused by softness. The bones slow down as they near the target, so the target needs to be moved a bit farther to get the bones all the way straight. You may need to edit animations to move the target farther. However, try using the smallest softness distance that makes your bones not snap as they straighten. With a small softness distance, maybe you won't be able to see that the bones don't straighten all the way.
Another way to use softness with your already created animations, is to:
- Create a new bone at the same place as your IK target bone.
- Parent the IK target bone to the newly created bone.
- Copy the keys from the IK target bone to the newly created bone.
- Delete the keys from the IK target bone.
- In setup mode, move the IK target bone slightly downwards until you get the desired position of the IK bones.
This should work in most cases.
I hope it helps.
Shiu написалAnother way to use softness with your already created animations, is to:
- Create a new bone at the same place as your IK target bone.
- Parent the IK target bone to the newly created bone.
- Copy the keys from the IK target bone to the newly created bone.
- Delete the keys from the IK target bone.
- In setup mode, move the IK target bone slightly downwards until you get the desired position of the IK bones.
This should work in most cases.
I hope it helps.
Thanks Shiu what about exists meshes?How can the new target bone inherit old one's mesh?
I'm afraid the new target bone can't automatically inherit the old bones mesh weights. You will need to weigh the new bone to the mesh.