Galaks

Hi, I'm trying to run my app on my IPad 3. The app is launched but all assets using spine are not displayed. I get this error on XCode :
OpenGLES error 0x0502 in /Users/...../Classes/Unity/GlesHelper.mm:287
2016-03-03 12:52:05.412 [878:133442] Received memory warning.
WARNING -> applicationDidReceiveMemoryWarning()

Can you help me please?
Galaks
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Pharan

Is this your first time building for iOS and iPad?

That error seems too cryptic. It's possibly a shader thing but we don't have much to go on, especially since Spine's Skeleton and SkeletonLit shaders actually don't have much by way of custom code. Just uses stuff that Unity already provides.

We'll have to contact Unity about it and wait to hear from them.
Do you have any more information about your setup so we can send it to them? xcode version? unity version? etc...
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Pharan
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Galaks

I already built the app for tvOS and it works like a charm. It works on Android system too, but I get this issue for IOS build. I'm using the XCode 7.2.1 and Unity 5.3.3.p1 .
I get this log too wich could maybe help :
OPENGL LOG: Creating OpenGL ES 2.0 graphics device
Initialize engine version: 5.3.3p1 (828971bd30e1)

-- 04 Mars 2016, 13:24 --

It seems that the problem appears when I use the shader Skeleton Lit as you think. When I use an other shader, it works well. Do you need more informations to fix this bug?
Galaks
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Pharan

Thanks, that was helpful. We will send Unity our Skeleton Lit shader too so they can reproduce the problem.
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Pharan
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