One of the bosses in my game is a humanoid that's hanging from vines - the humanoid can swing around on the vines, slam down on the ground, etc. The vines that attach to the humanoid are a 2 bone IK with the target on the humanoid. I can freely move the humanoid around in animation, and the vines will follow him. I use paths to move the humanoid around in swinging arcs.
The vine IK has to Strech to reach certain positions that the humanoid swings to.
I was super stoked to see that 3.8 added the Softness option -> any time the humanoid moved such that there would be 'slack' in the vines, the vines would bend unnaturally (exactly what the Softness option was made for). But it looks like Softness overrides the Strech option. Is that intended, or is there a workaround or anything I could do?
Thanks for any help!