How can I easily move my collider2d with the spine animation?
I know a regular animation you can manually edit the collider but using spine as a mechanim I can't see the animation even though I can still 'record' and move the collider2d
Is there a way to move the collider with spine animation or see the spine animation in unity animation window so I can move the collider manually and 'record' it?
ps I'm using Unity 2019 2.2f1 and Spine (the latest I guess)
NVM I found out how from this post
Bounding Box for Jump animation