RampagingRabbits

Hi there,

I didn't know where to ask so I'll ask here :)

I have found some nice animated graphics on OpenGameArt (https://opengameart.org/content/animated-top-down-survivor-player?page=1) that were created with Spine.

I downloaded the trial version of Spine but when I load the spine files from OGA, at least one of the limbs (left arm) is all warped and it doesn't look right. I am thinking this is because it was created with an older version of Spine.

So I have asked the author which version was used and googled where I found the following article (http://esotericsoftware.com/forum/Spine-editor-and-runtime-version-management-6534) which sounds really good.

However in the trial version it is locked to the latest version so I can not rewind versions and test to ensure that the limb will behave.

As well as that, the trial does not export JSON so I can not even export the darn asset to try it with my framework because only the .spine files were supplied on OGA, not any exported JSON files sigh

$69 is a lot of money to me and I really wouldn't want to purchase the product, find out it is not fit for purpose, and then be stuck with something that I don't need.

Is there any solution? Or do I just go elsewhere?

Maybe somebody could even download it and check that the version can be rewound, the limb works correctly, and export the JSON for me to try in my framework? that would work I suppose :)
RampagingRabbits
  • Сообщения: 3

Erikari

I opened the project in 3.6 and it looks perfectly fine.
If you have the trial installed just navigate to the spine folder to see some exported examples.
Also check your PMs as I've sent you an exported json of this, but I left only the rifle animations which should be enough to let you do the testing with this specific asset. ;) Please remember that you can evaluate Spine and its runtimes but you'll need a license in order to use it in your game, and I wish you good luck with testing!
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Erikari

Erikari
  • Сообщения: 1983

RampagingRabbits

Many thanks! I will try out the JSON file and let you know how it goes :)

However the trial version is 3.6.36 and on my computer it is clearly not displaying the left limb correctly. Check this screenshot of what I see in Spine on the left, and the asset as it should be on the right.
warped_limb.png


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Well the good news is that the exported JSON works with my framework (Gideros) 8)
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RampagingRabbits
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Erikari

Great! I don't know what exactly went wrong in your trial, but at least I'm happy the json is working and as said it looked fine on my version :)
(Maybe the frame was different as he has the arm open in one keyframe but not the other? It looks like one was scaled and the other didn't inherit that scale)
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Erikari

Erikari
  • Сообщения: 1983

Nate

The trial should always be the same as the full version, just without save/export. I see this pose in the full version of Spine 3.6.36, same as the trial:


The project is saved with Spine 2.1.27 and looks correct using that extremely old version. The reason the rifle isn't in the hand is because there is scale on the arm bones and scale worked differently (poorly) in 2.1.27. I suggest just editing the animations to fix these problems. For example, select all bones and set the scale to 1.
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Nate

Nate
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RampagingRabbits

Many thanks Nate. I'll have a play and see if I can manage that :)

In the meanwhile I have encountered an issue with my framework (not a Spine issue) that I also need to resolve before I can go ahead :)
RampagingRabbits
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