Hello,
I've created a walk animation for a character, and am now trying to set up skins so I can re-use the animation for another character. I created a skin for each, added all of the attachments to it (By selecting all the attachments, clicking New... Skin Placeholder. I ticked "Duplicate attachment for each skin".) and dragged the second character's images into the correct slots. Each of the images is a slightly different size/shape to the original character.. so e.g. character 1's torso is a bit thinner than character 2's, so for each mesh, I've clicked “Unlink this mesh from the source mesh” and edited the mesh.
This all works fine, but I've noticed that the sizes of the second character are wrong - it's like the scale of each of the second character's images has been altered to fit into the original version of that image. The x and y axes are scaled differently.
E.g. character 1 is thinner than character 2. When I add character 2's torso to the attachment slot, it is now noticeably squashed in the x direction. To make it look roughly right, I need to scale character 2's torso to about 1.1 (in the x direction).
I don't really want to try to tweak the scale for every body part and for every future character I add a skin for.. is there something I've missed/a better way of doing this?
Thanks,
Jen