Grain

Some animation like aim animation should make the target bone move slowly to a target location by time, not teleport to the location. It can be achieved by setting mix time over animations, but i guess there is no option for setting mix time between an animation and empty animation. (mix from empty animation to some other)

I think this is a quite easy question, But i can't see any proper approach to do this.
it will be great if you share any solution or example page for this.
Grain
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Nate

Sure, see AnimationState setEmptyAnimation, paragraph starting "Mixing in is done by". Eg:
state.setEmptyAnimation(0, 0);
entry = state.addAnimation(0, "aim", true, 0);
entry.mixDuration = 2; // Go from empty to aim over 2 seconds.
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Nate

Nate
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Grain

Ah great! Now i see how to do it, Thank you for the help!
Grain
  • Сообщения: 6


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