tuanhm107

Hello guys, just wanna share with you a fake-3d animation I've done in spine. Only use mesh and vertex transformation. I've learned some interesting ways to mirror the animation without having to redo it whole.
Please enjoy!


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tuanhm107
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Erikari

(I corrected your gif link)
I like the detail of the shadows that go according to the inclination, nice!
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Erikari

Erikari
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trinee

yeah nice detail with the shadow, that's cool :clap:
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trinee
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Wedrownik

Imho its nice but you could work with curves at the beggining and the end of animation to make it more smoothy. Now floating in the airstarts a bit sharp, not smooth. Anyways nice work
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Wedrownik
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tuanhm107

Erikari писал(а):(I corrected your gif link)
I like the detail of the shadows that go according to the inclination, nice!
Thank you very much! ;)
Wedrownik писал(а):Imho its nice but you could work with curves at the beggining and the end of animation to make it more smoothy. Now floating in the airstarts a bit sharp, not smooth. Anyways nice work
You're absolutely right. Here's the updated version.
This aircraft was originally designed as a "boss" enemy for an aircraft shooter similar to Sky force. :rofl:

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tuanhm107
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Wedrownik

As I see you changed animation a bit, is that planned to make a short gap in the middle of animation? Or 2 curves are smoothed at the beggining which makes this gap.
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Wedrownik
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tuanhm107

Wedrownik писал(а):As I see you changed animation a bit, is that planned to make a short gap in the middle of animation? Or 2 curves are smoothed at the beggining which makes this gap.
Yes that gap was intentional. Because in the game, the ship was supposed to do the following: lean right - back to normal - attack player - lean left - back to normal.
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tuanhm107
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