daylighted

Got the following error when importing animation with linked meshes after trying Attempt Reimport:

Error reading skeleton JSON file for SkeletonData asset: coba2spine_SkeletonData
Parent mesh not found: potato1-lhand
at Spine.SkeletonJson.ReadSkeletonData (System.IO.TextReader reader) [0x00860] in /Users/daylightgolf/Desktop/SPOTS/SPOTSTEST 2/Assets/spine-csharp/src/SkeletonJson.cs:229
at Spine.Unity.SkeletonDataAsset.GetSkeletonData (Boolean quiet) [0x0017e] in /Users/daylightgolf/Desktop/SPOTS/SPOTSTEST 2/Assets/spine-unity/Assets/spine-unity/Asset Types/SkeletonDataAsset.cs:141
UnityEngine.Debug:LogError(Object, Object)
Spine.Unity.SkeletonDataAsset:GetSkeletonData(Boolean) (at Assets/spine-unity/Assets/spine-unity/Asset Types/SkeletonDataAsset.cs:147)
Spine.Unity.Editor.SkeletonDataAssetInspector:OnEnable() (at Assets/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs:71)
UnityEditor.DockArea:OnGUI()
daylighted
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Pharan

Can you describe your setup? And version numbers?
Linked meshes normally work.
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Pharan
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daylighted

Hi Pharan,
Pardon me for not providing the details.
I'm using Unity 5.3.4f1. I imported an animation made using Spine 3.1.02, I'm using the latest Spine runtime for 3.2.00 from the github. The animation has linked mesh in it. After dragging the json, atlas and png the skeleton data fails to import and after I press "Attempt Reimport", I got the error message above. Do let me know if you need any other details, Thanks!
daylighted
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