Pharan

There's a thing going around tumblr.

https://www.tumblr.com/tagged/emofuri
Japanese software that does sort of a 2.5D thing, helping you construct a front-facing animated character portrait with the help of some templates and guides. Looks like you come out complete with blinking, head rotation (with parallaxing hair and head parts) and some canned expressions.

Seems like the kind of thing that Spine is ready to do for games.
If anything, it's educational in terms of how you'd construct such a skeleton+meshes+animations to achieve the effect it can achieve.
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Pharan
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Shiu

Pretty cool, like a predefined character rig that just needs a set of input images. Something like this would be fun to do in Spine but probably require some magic at runtime.
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Shiu

Shiu
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mike x kenmore

Thank you Pharan for sharing!
AFAIK (Saturday jp class years ago is no help at all, google translate to the rescue.), the SDK looks to be in the paid version only, costing at least more than the price of a unity pro subscription, even with the small firms (rev <10k$usd~) discount. The exports from the free version is not licensed for commercial use unfortunately.

BTW, I think Toon Boom Harmony is offering less for similarly high subscription cost, eg no use of deform tool if you want to export as a skeleton.

Yes it looks like a useful educational tool for us, at least it shows me that the sliders are a nice way to experiment/tweak the animation's parameters. eg delay, strength of wind blowing on the hair (weighted to some bones I guess) . I'll try to do the same in the Unity Inspector in the future and see how well this way of composing animations can be done with Spine.
I can't even imagine what hurdle I'll run into, I guess I'll find out one step at a time :)
mike x kenmore
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