FCSW_Ben

I don't see this mentioned anywhere, so maybe it's a bug? Prior to 3.7.86, deselecting all objects (space bar) would show all keys for the active animation in the editor. Now, it only shows Slot color keys in this state. My filter is disabled. Is this an intentional change and, if so, could you add the option to revert to the old behavior? I found key deselection to be a great time saver for editing the animation at a high level.
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FCSW_Ben
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Erikari

Hello FCSW_Ben!
I just tested this on the same version, and for me it works as it should! I actually had a filter active on the dopesheet at first, and I had to deactivate it in order to see all the keys.
Maybe you had the same problem?

Tree filter: Tree - Spine User Guide: Filters
Dopesheet filer: Dopesheet - Spine User Guide: Filter
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Erikari

Erikari
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Nate

Is your dopesheet unlocked?
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Nate

Nate
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FCSW_Ben

Hmm, things are as they should be as far as I can tell. Both of those filters are disabled, and they keys still don't display. https://imgur.com/a/M4Kl5oj
We're making complex games almost entirely in Spine! Consider signing up for the closed alpha of our latest Project: https://www.exceptionullgames.com/knockout.html
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FCSW_Ben
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Nate

Looks like you have many bones hidden, which will hide their keys in the dopesheet. ctrl+H (cmd+H on Mac) will show all bones and slots. You can also right click a bone visibility dot to show/hide it and all children.
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Nate

Nate
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FCSW_Ben

Ah yeah, that would do it. I don't remember this being a limitation before, but I could be wrong. Thank you!
We're making complex games almost entirely in Spine! Consider signing up for the closed alpha of our latest Project: https://www.exceptionullgames.com/knockout.html
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FCSW_Ben
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