nicmar

Hi,
I think there is a bug in the keyboard remapping system or something, cause when I keep pressing A and D back and forth, sometimes it deletes a keyframe (without prompt) and sometimes is wants to delete an animation (but prompt it).

In the keyboard shortcuts file, there is no other shortcut using D so i can only suspect it uses the first letter of all command using "DELETE", like this:
Delete: DELETE

Are you aware of this? Can it be fixed, it's a bit annoying :)

Thanks!
Using Spine to make SpaceChef - The Taste of Trouble. A humoristic open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on Twitter @BlueGooGames.
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nicmar
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Sinisa

Hey nicmar!
That's very weird. I use these shortcuts a lot and I never had this issue. I tried to repro it but with no luck. Can you tell me the Spine version you are using?
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Sinisa

Sinisa
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nicmar

I have the latest non beta. Are you on mac too? I saw that i forgot to mention that. I’m on Catalina.

I noticed you can enable keystrokes to display so i could try record a video to show it happening.

Thanks!
Using Spine to make SpaceChef - The Taste of Trouble. A humoristic open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on Twitter @BlueGooGames.
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nicmar
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Sinisa

That could be very helpful, thanks!
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Sinisa

Sinisa
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nicmar

Hi, i tried to enable it using:
~$ /Applications/Spine.app/Contents/MacOS/Spine keys
But it didn't work, what is the correct command on Mac to start it with keyboard shortcut display on screen?

All I got was this..?
~$ /Applications/Spine.app/Contents/MacOS/Spine keys
Spine Launcher 4.0.08
Esoteric Software LLC (C) 2013-2020 | http://esotericsoftware.com
Mac OS X x86_64 10.15.6

Usage:
Editor: Spine [-hvlft] [-x <host:port>] [-u <version>] [<path>]
Export: Spine [-i <path>] [-m] [-o <path>] -e <path>
Import: Spine -i <path> [-s <scale>] -o <path> -r [<name>]
Clean up: Spine -i <path> -m
Pack: Spine -i <path> [-j <path>]... -o <path> -p <name>
Spine -i <path> [-j <path>]... -o <path> [-n <name>] -p <path>
Info: Spine -i <path>

Editor:
-h, --help Print basic CLI help and exit.
--advanced Print advanced CLI help and exit.
-v, --version Print version information and exit.
-l, --logout Logout, removing activation code.
-u, --update The version number of the Spine update to load.
-f, --force Force download of the Spine update.
-x, --proxy Proxy server to use when checking for and downloading updates.
-t, --notimeout Disable timeout when checking for and downloading updates.
project.spine Path to a Spine project file to open.

Export JSON, binary, images, or video:
-i, --input Path to a folder, project, or data file. Overrides export JSON.
-m, --clean Animation clean up is performed before export.
-o, --output Path to write export file(s). Overrides export JSON.
-e, --export Path to export settings JSON file.

Import JSON, binary, or a project's skeletons into another project:
-i, --input Path to a folder, project, or data file to be imported.
-o, --output Path to project file to import into. Created if nonexistent.
-s, --scale Scale the project being imported.
-r, --import Perform a skeleton import. The skeleton name may be omitted.

Animation clean up:
-i, --input Path to project file or folder.
-m, --clean Animation clean up is performed and the project is saved.

Texture atlas packing:
-i, --input Path to folder of images to be packed.
-o, --output Path to write texture atlas and PNG files.
-j, --project Path to a project to determine which images are used by meshes.
-n, --name Texture atlas name, the prefix for the atlas and PNG files.
-p, --pack Texture atlas name or path to pack settings JSON file.

Texture atlas unpacking:
-i, --input Path to folder of atlas images.
-o, --output Path to write unpacked image files.
-c, --unpack Path to texture atlas file.

Project information:
-i, --input Path to project or data file.
Using Spine to make SpaceChef - The Taste of Trouble. A humoristic open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on Twitter @BlueGooGames.
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nicmar
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