So, we have an animation which interrupts any animation currently being played. Now it has come to a point where I want do replay the animation from different points, depending on when the animation was interrupted.
Will the default blend/mix happen if I start the animation not from the beginning (i.e.
x), if not (which I wouldn't be surprised by) would there be any work arounds?
I understand I could split the animation into different parts and queue them up. I would rather not do this because it would mean, for example, an attack animation would have 8 different animations rather than 1 animation.
-- 08 Mar 2016, 15:53 --
I wish you could pass in a start time with