• Unity
  • Create mesh path shape on Input drag

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Hello~

I was hoping someone could point me in the right direction to accomplish the following:

  • Click (or Touch) a "head" bone to drag around in the scene and a "neck" bone will draw in the shape of the drag path from initial->current position
  • I'm currently using the Skeleton Separator to separate the "head" bone with the Skeleton Utility to create Transforms in order to place the Collider, etc.
  • I have this working with a simple LineRenderer (with line simplification + smooth curver), but would like for the "neck" to be drawn in that path instead.

Any advice would be gladly appreciated~

Super rough idea of what I have now (with LineRenderer) in drawing a path from first touch -> current:

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