Apologies, this seems basic but I can't find a tutorial for it.
I have an AnimatorController (Mecanim) with animations for up/down/left/right idle and run plus some extras. Relationships between the states; transitions, conditions, exit times etc are final. I just need to replace the temp animations with Spine animations.
I've been given 4 sets of .atlas, .json, .png files exported from Spine: one for up, one for down, left, right. They contain 4 different skeletons with different part names. I need to combine all of this into the single AnimatorController, swapping to the correct facing skeleton when the character changes direction.
What is the best practice way to do this?
Thank you!