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Cocos2d-x, CCNode/CCSkeletonAnimation scale property
Hi Nate,
I'm still using cocos2d-x, and I was wondering .. about the scale property of the CCNode and the CCSkeletonAnimation.
Is there any difference (performance, memory usage, ...) between this code:
skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas",1.0);
skeletonNode->setScale(0.5);
and this code
skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas",0.5);
skeletonNode->setScale(1.0);
Is one better than the other?
(I'd rather use the CCNode scale property, since I can control all my sprites scaling with the same method)
Thanks a lot!
Kiki
Hi Kiki, the difference is described here:
http://esotericsoftware.com/spine-using ... s/#scaling
Ok thanks!
I searched the forum, but forgot to search the doc (sorry)
So there is a slight difference then.
Thanks again
Back'd your new KS ! (I missed the first one for only 2 days :x)
Awesome, thank you! :love: You get a badge!