Hi Nate,
I'm still using cocos2d-x, and I was wondering .. about the scale property of the CCNode and the CCSkeletonAnimation.
Is there any difference (performance, memory usage, ...) between this code:
skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas",1.0);
skeletonNode->setScale(0.5);
and this code
skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas",0.5);
skeletonNode->setScale(1.0);
Is one better than the other?
(I'd rather use the CCNode scale property, since I can control all my sprites scaling with the same method)
Thanks a lot!
Kiki