Hello. I have 2 models, using the clipping mask. both have similar skeletons, the same atlas size (1 512x512), similar animations..
but one of the character is costing 50 times more performance than the other on unity. Is there a guide to get better performance when using mask ? it making my big computer play at 30fps, (it is a simple character, with the legs hiddens by the clipping mask)
can i send the scene to you to take a look ? (i cannot post it to the public) I'm still usign a 8 m old version of the spine plugging for unity, is there some novelty about the clipping since then ?