sagolboss

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sagolboss
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Pharan

This is a known bug. The bug is not on Spine's side.
Unity has this bug in 4.2 and fixed it in 4.2.1.
Unity 4.2.1 Release Notes писал(а):Graphics: Fixed incorrect rendering order on meshes with multiple materials, introduced in Unity 4.2.
Download Unity 4.2.1 and you should be fine: http://unity3d.com/unity/download/
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Pharan
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sagolboss

Oh! I checked it.
Pharan, Thank you very much! :)
Have a good day!
sagolboss
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Nate

Apparently it isn't fixed in Unity 4.2.1. :( Below is the same exact scene using the exact same code. Notice the chin is drawn on top of the head, which is incorrect. Good job, Unity! :clap: Unity submeshes have been broken since July. :giggle: :puke:

Unity 4.1.5:


Unity 4.2.1f:
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Nate

Nate
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Pharan

lol.
But SpineBoy was working fine for some reason, right?

Geez, I sure hope this gets fixed. I haven't actually used multiple atlases yet but we fully expect to, eventually.
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Pharan
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