2dryu

Hi Nate is this something which can achieved if I was going under take the endeavour myself?

Basically is possible to make the run time compatiable with box2d , or would I be wasting my time?

Thanks for a great tool, you got some serious skills! :)
2dryu
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Nate

Sure. :) Integration with box2d just means that you will position box2d bodies based on bone and/or region attachment positions. Apply your animation to a skeleton, position the box2d stuff to match the skeleton. This means the physics won't affect the skeleton. When you want a "ragdoll" mode, you can stop updating the box2d bodies from the animation and let the physics take over.
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Nate

Nate
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