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  • Box2d and generic C++

Hi Nate is this something which can achieved if I was going under take the endeavour myself?

Basically is possible to make the run time compatiable with box2d , or would I be wasting my time?

Thanks for a great tool, you got some serious skills! 🙂

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Sure. 🙂 Integration with box2d just means that you will position box2d bodies based on bone and/or region attachment positions. Apply your animation to a skeleton, position the box2d stuff to match the skeleton. This means the physics won't affect the skeleton. When you want a "ragdoll" mode, you can stop updating the box2d bodies from the animation and let the physics take over.