Yeah, I failed in writing my flipping skeleton json post-processing script. I don't really follow how a,b,c,d work, this is all so new to me.
What may take less effort than explaining is if someone wrote a script that takes the json of an exported skeleton, and spits out a flipped version.
Of course, the ideal is for Pharan to bang his head against that scaling problem until it shatters (the problem, not his head). Having colliders that freak out on flipping is really dreadful! Just looking for any working solution here.