warmanw

Just an idea.

Would be nice to have a constraint of this type.

- Select a slot
- Create a constraint by selecting a bone.
- Set start and end colors in the constraints properties
- Set the radius in the constraint properties

Now when you move the bone slot changes color depending on how far has bone moved regarding to original pose. if the distance equals Radius or more color sets to final. if bone is moved back to original pose color is back to starting value.

This can be very useful when we do several image transformations in the rig. Depending on the bone positions images will fadein and fadeout. which will create nice transition of several attachments without any animation.

In the image below with constraint if you move bone up and down along the black line those 3 images will show nice transition changing one into another depending where the bone is.
У вас нет необходимых прав для просмотра вложений в этом сообщении.
Аватара пользователя
warmanw

Kickstarter Backer
  • Сообщения: 114

Shiu

I can see it being handy in the use case you've described, I'm just not sure it's something that would be used much for anything else. Can you think of any other use cases for it?
Аватара пользователя
Shiu

Shiu
  • Сообщения: 2377

Nate

We could consider this when we make constraints that can tie one property to another. For example, tying bone translation to rotation or scale, or in this case color.
Аватара пользователя
Nate

Nate
  • Сообщения: 9200

warmanw

Shiu писал(а):I can see it being handy in the use case you've described, I'm just not sure it's something that would be used much for anything else. Can you think of any other use cases for it?
with this I could push head shearing much further. slowly showing other side of the face.
Nate писал(а):We could consider this when we make constraints that can tie one property to another. For example, tying bone translation to rotation or scale, or in this case color.
Happy to hear that.
Аватара пользователя
warmanw

Kickstarter Backer
  • Сообщения: 114


Вернуться в Editor