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  • Apparent error in Unity runtime.

Any attention is appreciated.

I've downloaded the Unity and C# runtimes and they imported fine except for a single error.

"Assets/Common/Externals/spine-unity/src/SkeletonComponent.cs(52,31): error CS1061: Type Spine.AnimationState' does not contain a definition forClear' and no extension method Clear' of typeSpine.AnimationState' could be found."

There is indeed no "Clear()" in AnimationState, I'm not able to tell with what I can replace the line so I've commented it out for now (without breaking the conditional logic nearby).

Have I missed an obvious step? Should I wait patiently for an upcoming revision? Can anyone suggest what to expect with this line commented out or a temporary replacement?

Thankyou very much. 🙂

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Oops! Sorry, fixed now. Since I have to copy spine-csharp into spine-unity, I forgot to port that change back to spine-csharp so everyone else has it. Should work now.

Very kind of you. Thanks again. 😃