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  • Anyway I can change one point's render layer?


please have a look at the picture,this is not my project,it is a example from google,
In my project,the pants is one mesh,so how can i create the front walk animation like the example so that i can deal with some points' render layer to implement the effect which left leg and right leg move and mask?

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You can control the order that the triangles that make up a mesh are rendered by dragging the bones in the Weights view:
Weights - Spine User Guide: Triangle order
This can't be animated though. You could have 2 of the same mesh, where one has the left leg on top and the other has it on bottom. Or maybe you could make the line between the legs a separate mesh


it doesn't have to make sense in the physical world, it just needs to look right. 🙂

If the pants look like the example, then you may want to simply deform the line that separates the two sides of the pants - either using a bone bound to the mesh, or directly by moving the vertices. However, separating one side from the other, and animating its draw order may also be a valid option.
Images - Spine User Guide: Draw order
Weights - Spine User Guide
Mesh Tools - Spine User Guide

thanks you all for the help.