- Изменено
Animation State to State player?
Just wondering if there is a way to see and line up my animation states so that I can view how they tween against each other within Spine itself.
Currently I have to export and set it up in Unity to see how, for example, my Atk will blend into a Block or back to Idle but also tween nicely into a Stun etc.
Either that or I just try to replicate it by clicking back and forth in the animation preview panel. :grinteeth:
Not at all a game breaking issue btw, but it would definitely save some time when I don't have to export and setup just to see if my states flow well within various conditions.
Also, thank you for an awesome program!!
Hello Boxy!
As you said, the preview view is the only way to preview how the animations can blend with one another in Spine.
You could also create a dummy animation where you place the blocking animation after the attack, although I'm sure that's not what you're after.
If it can help to speed up the process, Ctrl+E
Opens the export panel, while CTrl+Shift+E
straight out exports with your last export setting, so this could make the reiteration a bit faster perhaps.