Hi!
Kudos on your software, I've enjoyed working with it over the past year on a top-down game.
Problem: I cannot access the [Draw Order] of [sprite attachments] used on my skeleton within Unity. Have tried approaching the issue with submeshes and so on, but even after the draw orders are revealed and edited in the inspector, the sprites do not actually change Z order in our game.
Is there a way to either:
1) Tag and export/pack individual Images used in the skeleton to their respective texture sheet/atlas?
2) Address the above problem in the least painful way possible :p
Cheers!