Hi Pharan,
Sorry, I should have said "Unity's Sorting Layer" instead of "Spine's Draw Order"...
For example, I have a character that has a "Rifle" sprite attached to an [Arm Bone]. Another slot attachment on [Arm Bone] is "Rifle_Muzzleflare" sprite. In Spine and Unity, I am able to animate, access the draw orders and edit them perfectly.
But I would like to be able to take the "Rifle_Muzzleflare" sprite and have it move within Unity's Mesh Renderer's Sorting Layers, not just within the character animation's Draw Order.
Right now, in Unity, the character's SkeletonAnimation is set to "Characters" Sorting Layer, and I want to move it out of those bounds and into a different Sorting Layer, like "Roof", which is, in our top-down game, above the "Characters" Sorting Layer. So far we can only seem to edit the Draw Order within the SkeletonAnimation only, which isn't what we need.