Hello.
We're considering purchasing the Pro version for the IK feature but we are investigating if we can access the IK constraints in Unity.
For example, an octopus created in Spine has three animations, idle, attack, and eat. The octopus remains "idle" swimming around randomly until an object enters within its greater perimeter. The octopus then activates its "attack" state and the tentacles would reach out towards the fish. As the fish flees, the tentacles (with the octopus body pulled along through IK) would continue "pursuing" the fish until the fish reaches a certain distance or is captured by the octopus eaten.
Is something like this possible?
Thanks!
E.