Thanks for the answers!
The way both of you suppose is indeed what i had in mind. I'm really looking forward for the FFD functionalities; until than i will handle it programmatically.
Thanks for the answers!
The way both of you suppose is indeed what i had in mind. I'm really looking forward for the FFD functionalities; until than i will handle it programmatically.
Hey there!
Is there a way i can do texture clipping (not sure if this is the correct term) in spine?
E.g. i want to animate a life-bar from 100% to 0% without scaling the texture content but clipping it.
Programmatically i'm used to achieve this by animating the sprite scale as well as the texture scale and/or offset accordingly.
Is somebody doing this in spine with a different approach (maybe some custom variables i can animate and use within my runtime) or are there any plans for animating textures offset & scale?
Thanks in advance!
Celt
Thanks! Not a big issue, i will implement a solution for our engine.
Hi there!
We decided to give spine a try for our next project because we really dig what we see!
One question i could not find via the forum or by trying out spine:
Is there an integrated way to reference and therefor reuse spine "objects" (skeleton + animation) on a skeleton?
E.g. we rig and animate some skeleton (like the core on ironman's chest) and want to reuse and attach it onto several other skeletons?
Of course it would be possible to do this programmatically but it would be nice if the editor supports such nested configurations...
Thanks in advance!
Celt