Hi there!
We decided to give spine a try for our next project because we really dig what we see!
One question i could not find via the forum or by trying out spine:
Is there an integrated way to reference and therefor reuse spine "objects" (skeleton + animation) on a skeleton?
E.g. we rig and animate some skeleton (like the core on ironman's chest) and want to reuse and attach it onto several other skeletons?
Of course it would be possible to do this programmatically but it would be nice if the editor supports such nested configurations...
Thanks in advance!
Celt