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1.按住Alt或Shift点击骨骼时,可以连同该骨骼下的所有子骨骼一起选中
2.设置中的背景视图增加透视视图背景
3.框选多个骨骼时,增加个可以显示和隐藏骨骼下所有图片的功能
4.点击关键帧时,该关键帧相关的骨骼,在舞台上高亮提示
5.骨骼可以调整长度,但无法调整宽度,当我使用很大的角色切片时,缩小后骨骼会很细,不容易分辨,增加宽度可以解决这个问题。骨骼图形也希望增加个调整比例的功能
6.舞台不要限制最小缩放比例,希望能允许缩的更小
7.碰触关键帧时,显示转换时长(如:FPS 30,碰触第33帧时,显示1.1s)
8.增加描边功能,可以给插槽内的图片描边,或者为当前关键帧上的所有图形描边(外轮廓)
9.插槽增加改变色相功能,现在只能叠加颜色,要简单调个色还得多做一套素材,很麻烦。

  • Misaki ответили на это сообщение.
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    如果能给整体角色增加模糊就好了 ,哈哈

    Linsh Thank you very much for your various suggestions!
    Some of the features you mentioned are already available, and there are also a few points on which I would like to ask for more specific input:

    1. A hotkey for selecting child bones is already available. In the hotkeys.txt file under the Selection section, you will find entries such as Select - Child Bones and Select - Descendant Bones. No keys are assigned by default, but you can assign keys of your choice to use these functions.

    2. Since Spine is a 2D tool and does not have camera functionality, it makes sense that there is no perspective view. Could you let us know why you feel that this feature is necessary?

    3. After selecting multiple bones, please try right-clicking the visibility dot of one of the selected bones in the tree view. This will hide the bones as well, but it is a convenient way to hide images in bulk.

    4. I believe we’ve received similar requests in the past, but it seems that I haven’t yet created an issue for this on our roadmap. I will go ahead and create one now.

    5. & 6. Please adjust the Bone scale in the Viewport section of the Spine Settings window. This will change not only the width of the bones, but also the maximum zoom level.

    6. I understand the desire to view time in seconds. However, I’m not sure displaying the time of a key when it is selected is the best solution. For example, Spine allows keys to be placed at fractional frames, such as 29.99, in which case the time could display as something like 0.9996667 seconds. I feel it might be better to allow the timeline itself to be switched to a seconds-based display. What do you think?

    7. We’ve received similar requests from other users as well, but at this time, I don’t have plans to implement drawing features directly in Spine in the short term.

    8. By preparing the original images in grayscale and using tint black together, a certain level of flexibility can be achieved. You can also separate differently colored areas into different parts to handle everything within Spine. However, some runtimes do not actually support tint black, and since hue shifting would likely be difficult to reproduce at runtime, I think it's unlikely this could be implemented in the short term.

    9. Effects such as blurring are difficult to reproduce at runtime and therefore not supported.

    • Linsh ответили на это сообщение.

      Misaki 非常感谢答复
      关于第3点,也许翻译有问题。我希望是框选多个骨骼时,可以便捷的隐藏或显示骨骼的插槽中的图片,并不是批量隐藏骨骼。
      如下图,我取消骨骼的可选,此时选中多个图片时,可以同时隐藏图片。但是我想再次显示刚才隐藏的那些图片时,就得在树视图中逐个找到它们,很麻烦。如果选中多个骨骼时,可以快捷操作隐藏或显示该骨骼下的图片,就很方便。也许选中骨骼下的插槽功能在快捷键中也有,只是我刚学习spine不久不知道,哈哈

      • Misaki ответили на это сообщение.

        Linsh Thank you for the additional explanation. There is actually no hotkey to select only the slots below the bone, but based on your explanation, I think you can use the PAGE_DOWN key to select the previous selection again. In fact, the previous selection is temporarily stored internally, and you can return to the previous selection by pressing the PAGE_DOWN key. (As far as I have tried, you can go back to about 18 entries.)

        Spine has a wide range of very convenient hotkeys, but not all of them are documented in the user guide, so even experienced users may be unaware of some of them. If you have any further questions, please feel free to ask us.


        By the way, regarding point 4, as I thought, there was a similar request in the past, and that issue ticket has already been closed because this function already exists when the lock button is enabled in the dopesheet or graph view:
        EsotericSoftware/spine-editor864

        We hope that this will resolve your issue.