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herolulu Thank you for sharing your Spine project. Perhaps the problem is with the path animation?
I assume you didn't fix the animation of the path position after you did the copy and paste, so it doesn't work as expected. The path position is 0
at frame 0 and 100
at frame 60 in animation4
. After copying and pasting this, in BUanimation4+animation4 BUG
, the path position is 0
even at frame 60, so it does not move.
So how to fix this? You need to delete the key for the path position at frame 60 and set the value of the key for the path position at frame 120 to 200
. Alternatively, in animation4
, the path position could be set to 100
at frame 59.99 and back to 0
at frame 60 with a stepped curve. That way you would not have to modify the path position after copying and pasting; the difference of 0.01 frames would be barely noticeable, so there should be no change in appearance.
This is also true if the bones are animated to rotate 360 degrees from frame 0 to the last frame of the animation. If you copy an animation that changes from 0
to 360
degrees and paste it into its last frame, the rotation will not work because the rotation values held by the first frame and the frame at the time of pasting are both 0
degrees. So you need to delete the middle key after pasting and modify the rotation value to 720
at the last frame, or copy and paste an animation that reaches 360
degrees just before the final frame and returns to 0
degrees at the last frame, as in the case of the path position.
These may seem tricky, but they are not bugs.