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  • After splicing AB animation into C animation, some actions become invalid.

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Misaki 我知道问题的原因了。我因为手的第一帧和最后一帧不同步,所以我“选中”手,然后复制粘贴帧。这样并没有选中所有的帧,必须在没有“选中”手的情况下操作才行。

Misaki
不好意思,我还有最后一个问题。很多模型在导入软件中,带有“网格”和不带网格的“区域”,这两者缩放倍率不统一(比如“区域”“缩放”扩大4倍=“网格”),我如何才能快速找到“区域”与“网格”之间的缩放倍率?我现在为了找寻它们的倍率只能手动不停地输入放大倍率,用肉眼来观测倍率是否正确。其实这样并不准确,而且需要花费大量时间。

  • Misaki ответили на это сообщение.

    herolulu Hmm, I'm not sure I fully understand the content of your question, but is it correct to say that you are asking where you can check the correct scale when importing a skeleton that has been exported once? If the skeleton's texture was scaled when exporting, the scale information is saved in the atlas file.

    If you set the scale based on this value when importing the skeleton data, you can set the correct size for all the attachments at once without having to manually modify the size of each attachment:

    The following blog post, which explains how to import skeleton data, also explains this, so you may find it helpful:
    Blog 导入骨架数据 #疑难解答 - 为何有些部分比正确尺寸小或大?

    • herolulu ответили на это сообщение.

      Misaki 非常感谢

      17 дней спустя

      Misaki 你好,我发现这个文件里的 bounding box 无法编辑。我想使用“修改”扩大边界,因为我修改了贴图。部分贴图在范围外。我有什么办法能解除这个 bounding box 的锁定吗?

      https://mega.nz/file/a4YUxSoC#4frhkOE20Tzyz5Z72BGjCCMoWBvrdoknwbTibW9n2ss

      • Misaki ответили на это сообщение.

        herolulu Sorry for the delay in answering! I was on holiday and hadn't checked it yet. However, it seems that your question is different from the one you asked when you first started this thread, so could you please post a new question? I will answer your question in the new thread.

        • herolulu ответили на это сообщение.

          Misaki 好的,我重新开个帖子。谢谢。