Thanks for the heads up.
Patiently waiting for the event timeline features to be available for the runtimes (especially cocos2d-x). Would love to add sound triggers and particle effects for some of the characters in our game. Any ETA for that? =)
Thanks for the heads up.
Patiently waiting for the event timeline features to be available for the runtimes (especially cocos2d-x). Would love to add sound triggers and particle effects for some of the characters in our game. Any ETA for that? =)
Hi Everyone,
First of all, a shout out to the developers of Spine. You guys have done a great job. We've been using Spine for about 7-8 weeks now, and it has made our life much easier in our upcoming city building game Itsy Bitsy City. The spotlight of the game are the characters. Here's 1 out of the 36 characters in the game:
More characters/animations here: https://www.youtube.com/watch?v=VCIE0A3aqBI
Any suggestion/criticism would be appreciated
thanks! didn't notice that "All" button for Images in the update
Hi,
I've a project setup, where I'm using a skeleton for around 40 different characters. The characters are setup using skins, so I've created 40 skins respectively. My images folder contain 41 folders (1 extra for default attachments), but the editor always show only the first 22 folders (sorted alphabetically), so a lot of the characters (skin 23 onwards) show missing attachments.
For now I've created 2 sets (2 images folders) containing 21 subfolders (20 characters + 1 default) each, and keep changing the "Images" path if I've to work on a skin that has it's attachments folder in the other set, but that isn't an ideal solution.
Also I can't change the folder hierarchy (making subfolders for different sets of characters inside one parent folder), since I would have to rename all the attachments for each skin manually.....(e.g if I have a skin/folder named "marty", my skin attachments for marty contains region attachments named like "marty/eyes-open.png")
Please advise.
Hi Nate,
First of all, thanks for this great tool. I've been exploring/using it for the past week with the cocos2d-x runtime, and it has a great set of features. Showed it to a lot of people in my office (artists, game designers, producers) and they all love it. Good job with the runtimes as well!
I'm now shifting the character animations in my game (kinda like TinyTowers by NimbleBit) to Spine. The characters we've designed use one basic template. We create unique characters by using different costumes, facial features and skin-tones. So I'm using Skins in Spine for the characters (each Skin is a different character).
I wanted to request for a small editor feature, that is, having a color property for Skin Attachments? Right now you can set color for Slots, but that applies across all skins. Hence I can't use one set of images for the character body (face, arms, legs e.t.c) because I need different skin-tones for all the characters.
I do think this would be possible to achieve through the runtime, but having it in the editor would make life much easier for me, and the artists.
Please let me know if it would be possible for you to add this feature in the editor. I'd appreciate if you can suggest any alternatives if it's not possible.
Thanks!