boomerangblom

  • 22 дек 2021
  • Регистрация: 22 дек 2021
    Misaki написал

    Hi, you have come to the right place! Though you have attached an image of your Spine settings, I can't see how Smoothing is set up from the image, so I suspect that may be where the cause is. Smoothing should be 0 for Pixel art. Also note that some of the viewport-related settings will not be reflected until you restart the editor.

    Thank you!!! This really solved the problem. I realised that my original image was 640x640 instead of 64x64 which means that I only see straight pixels when I set the scale down to 0.1

    Is there anyway to affect scaling so it will clamp to a 10x10 pixel base rather than a 1 pixel base? (I'm not even sure if I'm using the right terminology here, I hope I'm making sense!)

    Hey all!

    I'm working for a small game team and we are looking to animate our characters with the Spine Sofrtware! The game we are making is a pixel art game, so we want to avoid the rotated pixel issue that can come with Spine animations. I found this forum post from a few years ago that I think outlined this issue:

    http://en.esotericsoftware.com/forum/Pixel-Art-Feature-Request-10063

    I have attached an example of the spine settings, as well as what kind of results we are getting, and also what kind of effect we are going for with the animation. Thank you all for your time!

    It's my first time posting here so please excuse me if I posted in the wrong place.

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