Sekomu

  • 30 окт 2024
  • Регистрация: 18 июл 2016

    Sekomu Sorry for the wait on this issue. In the recent release of Spine 4.2.34, the parameter --export-all is now available, which allows you to export all skeletons, whether you want to export them in JSON or binary format. (Please ignore that I previously told you that this can be set in the export settings JSON file, just add this parameter.)

    Sekomu I have not created an issue ticket, but wanted to let you know that Nate is already working on this issue. I will let you know when the fix is complete!

    Sekomu Indeed, I was able to reproduce the problem with the Spine project you sent me. I am sorry that the order in the JSON file did not seem to be a problem! I'll create an issue ticket to fix this.

    • Sekomu ответили на это сообщение.
    • Sekomu оценил это.

      spine-ios

      We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.

      Combining faces and texture coordinate generating and correcting require more wizardry than I want to pursue.

      @Sekomu Thanks very much for the pull request, sorry that I missed that you already sent a CLA in the past!

      We have merged the pull request and added some improvements on top of it, e.g. added single frame preview as well via a Fixed Track Time parameter. This has been requested in this issue ticket.

      From the changelog:

      Added experimental EditorSkeletonPlayer component to allow Editor playback of the initial animation set at SkeletonAnimation or SkeletonGraphic components. Add this component to your skeleton GameObject to enable the in-editor animation preview. Allows configurations for continuous playback when selected, deselected, and alternative single-frame preview by setting Fixed Track Time to any value other than 0. Limitations: At skeletons with variable material count the Inspector preview may be too unresponsive. It is then recommended to disable the EditorSkeletonPlayer component (at the top of the Inspector) to make it responsive again, then you can disable Play When Selected and re-enable the component to preview playback only when deselected.

      New spine-unity 4.1 and 4.2-beta unitypackages are available here as usual:
      https://esotericsoftware.com/spine-unity-download

      No need to resend the CLA! @Harald will have a look at the pull request.

      @Sekomu Thanks for reporting and sorry for the troubles! We could reproduce the issue on our end, in both spine-unity and in SkeletonViewer.

      We have created an issue ticket here where you can subscribe to receive notifications upon any updates:
      EsotericSoftware/spine-editor753

      • Изменено

      If you find a bug in Spine please follow the steps below so we can quickly fix the problem.

      Find your spine.log file at the location below and attach it to your post. The log file is overwritten each time you run Spine, so you should grab the log file immediately after a crash.

      Log file location
      Windows: %UserProfile%\Spine\spine.log
      Mac: <user home folder>/Library/Application Support/Spine/spine.log
      Linux: <user home folder>/.spine/spine.log

      Try to reproduce the error and provide detailed steps, this makes it much easier for us to fix things.

      Example reproduction steps

      1. Open the spineboy example project
      2. Go to Animate mode
      3. Step 3
      4. Step 4
      5. Go to Setup mode
      6. Step 6 - Crashes <provide log file>

      Thank you!