Thank you very much, Nate!
We really appreciate advertising, hahahha
This being difficult to appear on international websites :whew:
many thanks again!
Thank you very much, Nate!
We really appreciate advertising, hahahha
This being difficult to appear on international websites :whew:
many thanks again!
Soap написалProject looks great!
Any chance you will change the squid like arms to single image meshes? Or maybe have a big baddie version which uses that feature so the animations look nicer.
Yeah after we finish our kickstarter campaing we want to change the assets for the main character and enemies. We want to use meshes, skinning, and ik but for now, we can't waste more time. We're working in the game 1 years and half and we need money for continue with this! hahahahaha :rofl:
More gifs!!
New Enemy Flying Bomb:
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A few more animation for our "Jelly Workers":
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The new Ship!:
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The landing animation (Using 2 skeletons)
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We hope you like it!
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Finally!! After 2 years of development
WE JUST LUNCH THE KICKSTARTER!
https://www.kickstarter.com/projects/glovecat/the-intergalactic-trashman
Support us if you want!
Wow Just Fantastic Art Style. I'm going to looking forward for this game.
Whats kind of game is this, maybe Beat'em up??
Hi!
When I press the "new animation" button, spine crash. But not a regular crash, spine freeze and i have to go to the task manager and end the task.
It's a minor bug. Meanwhile you fix it, we can duplicate animations and delete all the frames.
Thanks in advance!
By the way!!
The new "Auto Skinning Weights" feature is just awesome! (I forgot to say it in the post).
We:create the bones, set the vertex mesh, weights the skinning and animate the fringe in minutes.
Spine is turning in a huge tool. Thanks for all the work @Nate and @Shiu, we couldn't do this game without Spine!
A few more animations !
Here you are the boss of the Intergalactic Trashmen!
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We're working in the cinematics for our kickstarter video. Here you are a little piece.
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We used Skinning and FFD to do this animation. We spend 2 days of work but we think that worth it.
We have made a few more animations but we cant show you... we dont want to spoil the video!
Just amazing.
I haven't words for this animations.
Really cool animations!
I don't have a device with ios . Any chance to launch the game in android, html5 or something like that?? :p
Hi again!!
I have a couple of gif that i wanna show you!
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This is a gif of the conversation system.
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and this is the new "hurt" animation for the workers/gunners...
We film the process of creation of that animation. The skeleton is very old and we wanna update this one with mesh/skinning/IK but currently we working in the kickstarter's stuff. We hope finish in a month (more or less)
Nice art, and animations!
I really need free time to try this new feature!!
Great Work!
Nice animations overall!
Great work!
I would really like to watch your set-up and the slot for the characters. You, guys, are mesh masters!
done.
I hope you win guys!
Great art man!
What kind of game are you making?
Well a quick update!
This is a little sneak peek of our Kickstarter Video.
The text goes fast but i didn't realise until the video has rendered.
https://www.youtube.com/watch?v=yU_b0wF7800
I hope you like it!!
My high-score was 11!!
Great game and great idea. I love everything of this game.
good luck in the Ludum Dare!
The problem is solve! It was my fault sorry!!
I didn't use Spine for a while and i forgot how export the files -.-
Hello!
I’m experiencing some problems using animations exported with the new version of Spine on Unity. It seems to be problems with the references to the atlas. Here you are a screenshot of how the animation looks.
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Which could be the problem?
The other issue is that the ‘combine directories’ option on Spine editor doesn’t work.
Thanks in advanced.